After gaining his MA from Duquesne University in 1998, Kris went to work for US Airways as the Manager of the Media Production and Support Group (MPSG). At US Airways Kris oversaw the development of the computer based training system for the Boeing 737-300/400 series aircraft and developed and implemented the data collection tool for the airlines Advanced Qualification Program (AQP).
In 2003 Kris founded Hybrid Learning Systems as a company dedicated to developing new and unique solutions for learning applications. Over the past nine years, Kris has worked with customers to implement innovative solutions with a focus on mobile learning and gaming applications including the award winning “Game of Phones” card game. In 2010, Hybrid acquired ImpactGames to further its development in gaming and socially responsible initiatives. ImpactGames portfolio includes the critically acclaimed game “Peacemaker” as well as the “Play the News” platform that was the basis for the DevLearn, DemoFest best of show winning game “Play the Election”.
Kris’ recent work has focused on newer technologies and works to combine a wide variety of technologies and concepts from 3D printing to sensors and physical computing and led to the creation of FourFortySix, Inc., a consultancy that helps clients realize innovative gaming solutions for their training programs. An entrepreneur in the learning and development industry for the past fourteen years, Kris was introduced to 3D printing in 2007. In 2012 while attending a conference Kris was inspired to formalize his concept to create a non-profit organization that used 3D printing to promote Science, Technology, Engineering, Arts and Math (STEAM) principles as well as entrepreneurship. This dream was realized in 2013 when The Additive Project was formed and delivered an open source, online 3D printing curriculum that was intended for programs in underserved communities.
Along with his current position as a Trustee for the S. Kent Rockwell Foundation, Kris also serves on the board of For Good, PGH.